---The light in the office is still on.
--- Oh, I forgot _______.
A. turning it off B. turn it off C. to turn it off D. having turning it off
高二英语单项填空简单题
---The light in the office is still on.
--- Oh, I forgot _______.
A. turning it off B. turn it off C. to turn it off D. having turning it off
高二英语单项填空简单题查看答案及解析
—The light in the office is still on.
— Oh I forgot _______.
A.turning it off B.turn it off C.to turn it off D.having turned it off
高二英语单项填空简单题查看答案及解析
—The light in the office is still on.
—Oh, I forgot_________________.
A. turning it off B. turn it off C. to turn it off D. having turned it off
高二英语单项填空中等难度题查看答案及解析
----The light in the office is still on. ----Oh, I forget ______.
A.turning it off | B.to turn it off | C.turning off it | D.to turn off it |
高二英语单项填空简单题查看答案及解析
----The light in the office is still on.
----Oh, I forget ______.
A.turning it off | B.to turn it off | C.turning off it | D.to turn off it |
高二英语单项填空中等难度题查看答案及解析
I remembered________ the door before I left the office but forgot to turn off the lights.
A. locking B. having locked C. to have locked D. to lock
高二英语单项填空简单题查看答案及解析
The light is still on. He _____ to turn it off when he _____ the room.
A.may forget: leave | B.must have forgotten : left |
C.may forget : have left | D.could have forgotten : left |
高二英语单项填空简单题查看答案及解析
It’s midnight already, but the lights in Shi Guang’s dormitory are still on. He and three other students are sitting back to back. They’re all wearing earphones and staring at a computer screen, talking to each other only in words like “charge” or “retreat”. Chen Jiasheng, 22, a senior majoring in electrical engineering and automation at Beijing University of Aeronautics & Astronautics, is a gaming team leader. “ Online gaming is not just about gaming, it’s a community in which we communicate with each other using our avatars(化身),” said Chen. For university students like Chen, online gaming has become more than a fashion – it’s part of life and a way of socializing.
A 2012 research report on online gamers in China released by 17173.com, the country’s leading game information portal, supports this concept. According to the report, university students aged between 19 and 25 make up 58 percent of online gamers, and the proportion is rising every year. “Many of my friends spend more time hanging out in online gaming worlds than in reality,” said Wang Jiaming, 21, a junior law major at China University of Political Sciences and Law. “Personally I feel more powerful in virtual worlds than in real life. I’m more confident.”
According to Zhang Quan, 20, a student in the second year economics major at Renmin University of China, one of the distinguishing features of online games compared with offline games is the gaming experience. Offline games test a gamer’s skill at using a keyboard to beat rivals. “Online games are technically more accessible as you don’t have to master these skills,” said Zhang.
But most online games are based on avatars controlled by another human – they are unavoidably more tricky and unpredictable by a computer. “On the surface we are playing games, but actually it’s real people we are dealing with,” added Zhang. “The only difference is that in these games we communicate with each other in different settings, like wars, magic battles and fantasy worlds.”
By engaging in this interactive gaming experience, gamers become team players and promote their social skills. Chen has even made friends by playing in a team with strangers online. “We coordinated our movements and cooperated with each other to win a battle in the cyberspace. The game was virtual but the brotherhood was real. Most of us are good friends in real life,” said Chen.
1.According to the passage, which statement of the following is true?
A. Online gaming is the only world where the young communicate with each other by using their avatars.
B. Online gaming is important to those aged between 19 and 25.
C. Online gaming has a bad effect on health as university students usually stay up playing.
D. An increasing number of university students play online games.
2.The passage is mostly about ______.
A. some interviews to young people about online gaming.
B. positive effects from online gaming on university students.
C. learning how to co-work with their mates for online gamers
D. the differences between online games and offline ones.
3.The underlined word can be best replaced by ______.
A. competitors B. strangers C. teammates D. partners.
4.Which can be the best title of this passage?
A. Online gaming B. Beyond a virtual reality
C. Virtual cooperation D. Real interaction
高二英语阅读理解中等难度题查看答案及解析
Standing in line is a pain. At the post office. At the box office. At a restaurant. But on Black Friday, it’s an experience.
The first spot outside some Best Buy stores is usually claimed weeks before Black Friday, often by a person in a tent. Shoppers at Walmart will print out maps of the store, with circles around their primary targets. Someone, somewhere, will try to cut in line at a Target, arousing the anger of the people who played it fair.
At risk are both bargains and bragging rights, turning what would otherwise be a miserable experience into an adventure.
“These queues are quite different than the usual annoying ones we encounter day to day at the A.T.M. or in the subway,”said Richard Larson, a professor at M.I.T. who has spent years studying line behavior.
Professor Larson, whose nickname in academic circles is Dr. Queue, said he would never wait in a line on Black Friday himself. The lines, he said, are“once a year, they’re exciting. They’re the kind you might tell your grandchildren about.”
Lines test patience, personal space and principles of fairness and rationality, especially on Black Friday, when the crowds can be overwhelming. Still, the promise of a once-a-year score draws shoppers to queues that start before sunrise—or in some cases, the night before.
J. Jeffrey Inman, a veteran of Black Friday lines and president of the Society for Consumer Psychology, said that many families treat the hours long experience as a bonding ritual and a cherished tradition.
“It’s not something unimportant,”said Mr. Inman, who is also a professor of marketing at the University of Pittsburgh.“And there’s this layer of competition to it, with people edging forward, because there are only so many of those big screen TVs inside the door.”
People may actually gravitate toward longer lines, so they can feel a greater sense of accomplishment once they finally make a purchase. Professor Larson said,“Even if they don’t know what the line is for, they reason that whatever’s at the end of it must be fantastically valuable.”
1.From the second paragraph, we can learn that _______.
A.people in Target are most likely to cut in line
B.shops will hand out store maps to shoppers
C.shoppers dislike queuing well in advance
D.queuing for Black Friday is common
2.Which of the following statements is J. Jeffrey Inman most likely to agree with?
A.Shoppers stand in line to enjoy the pleasure of bargaining with salespeople.
B.People feel like winning if they get something after queuing for some time.
C.Standing in line on Black Friday is not an exciting experience for some people.
D.Grandchildren like hearing grandparents talking about their experience of queuing.
3.The phrase“gravitate toward”is closest in meaning to ______.
A.turn a blind eye to B.be attracted by
C.pick up bargains in D.be cheated by
4.Which of the following might be the best title of the passage?
A.Why Stand in Line on Black Friday?
B.Fairness: Key to Consumer Psychology
C.Standing in Line Is a Pain, Says Professors
D.Black Friday is Getting Increasingly Valuable
高二英语阅读理解中等难度题查看答案及解析
Is it John that is being scolded in the manager’s office?
No. It ______ be him. I saw him on the way just now.
A.mustn’t | B.won’t | C.can’t | D.may not |
高二英语单项填空简单题查看答案及解析