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Chinese tech giant Tencent Holdings Ltd, the largest global gaming provider and the operator of QQ, an instant messaging software service, has launched a series of scientific exploration events aimed at encouraging young people to explore the outside world, instead of being continuously absorbed online.

“QQ has been in the market for 18 years, but it is not aging, and its application has become younger and trendier. We hope that more young Chinese can use the app to connect with different people and views worldwide. We never worry about losing game players. Instead, we hope that players can actually go out to learn more,” said Li Dan, general manager of marketing department of the social network group at Tencent.

China’s gaming market netted (净赚) sales revenues of 218.96 billion yuan ( $33.75 billion) in 2017, jumping 23.1 percent year-on-year. Meanwhile, the number of mobile gain players in China reached 462 million, adding 10 percent over the last year. According to Tencent the number of active users of QQ, who are 21 years old or younger, has been increasing, and they tend to use the app for a longer time.

Starting May 22 of last year, QQ organized free trips for young people to Galapagos, Namibia, Spain and the Antarctic, but it didn’t reveal the specific amount it contributed to those trips. During each trip, it selected three to four participants from those who uploaded videos and made specific travel plans online. The finalists stand out with their clear video statements and their enthusiasm about going on adventures.

“Tencent’s approach appears to be contradictory with its own interests. But, in fact, this is consistent with the company’s long-term growth strategy and will promote its business by establishing a good social image,” said Neil Wang, president of consulting firm Frost & Sullivan in China.

1.Tencent has launched a series of scientific exploration events to _______.

A. bring in more profits

B. increase the number of its game users

C. make young Chinese use its app while exploring nature

D. encourage youngsters to connect more with the outside world

2.Which of the following is true according to the text?

A. QQ was started in the early 1990s.

B. Tencent is not worried about the loss of game users.

C. The public knew how much Tencent spent on the exploring trips.

D. The number of mobile game players in China last year was about 462 million.

3.Those chosen to go on the trips by Tencent ________.

A. are people from different age groups

B. can be offered a chance to go abroad

C. should upload videos to introduce themselves

D. have to pay for their own food and accommodation

4.From the last phragraph, we can infer the attitude of Neil Wang towards Tencent’s approach is ________.

A. approving   B. critical

C. unclear   D. skeptical

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