_______ is expected, according to the online survey, that housing prices can’t go up any more.
A. As B. Which C. What D. It
高三英语单项填空中等难度题
________is expected, according to the online survey, is that housing prices can’t go up any more.
A.Which B.What C.It D.As
高三英语单项填空中等难度题查看答案及解析
_______ is expected, according to the online survey, that housing prices can’t go up any more.
A. As B. Which C. What D. It
高三英语单项填空中等难度题查看答案及解析
_______ is expected, according to the online survey, is _______ the price of housing will not go up any more.
A. As; what B. It; that C. What; that D. What; which
高三英语单项填空中等难度题查看答案及解析
_______ is expected, according to the online survey, is _______ the price of housing will not go up any more.
A. As; what B. It; that C. What; that D. What; which
高三英语单项填空中等难度题查看答案及解析
_____ is expected, according to the survey, is that prices of houses will not go up any longer.
A.It | B.As | C.Which | D.What |
高三英语单项填空困难题查看答案及解析
According to the national population survey concluded recently, Florida is home to the largest population of people aged 65 and older, and this group ______ over 17 percent of the state’s population.
A. takes up B. holds up
C. makes up D. keeps up
高三英语单项填空中等难度题查看答案及解析
According to the national population survey concluded recently, Florida is home to the largest population of people aged 65 and older, and this group ______ over 17 percent of the state’s population.
A.takes up B.holds up
C.makes up D.keeps up
高三英语单项填空中等难度题查看答案及解析
According to the art dealer, the painting ______ to go for at least a million dollars.
A. is expected B. expects C. expected D. is expecting
高三英语单项填空中等难度题查看答案及解析
According to the artists,the painting _______ to go for at least a million dollars.
A. expects B. is expecting
C. will expect D. is expected
高三英语单项填空中等难度题查看答案及解析
B
China is likely to surpass the U.S. to become world’s largest online game market this year, according to a recent report by market research firm iResearch. China’s online game market generated revenue(总收入) of 20.8 billion yuan($3.04 billion) in 2008, up 52.2% over the previous year. Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
The overall market is expected to keep growing at an average annual rate of 20% in the coming five years. And iResearch forecasts that the Chinese online market will be worth more than 68 billion yuan by 2012, which will account for almost half of the global market by then. At present, U.S., China and Korea are the world’s top three largest online game markets, making up about 29%, 27% and 21% respectively of the global online game market, according to the report.
U.S. game companies derive a major part of their revenue from sales of games overseas. South Korea’s online game industry generates half of its revenue from games in its home market. In China, however, most of the money comes directly from its own game players. Negatively influenced by the global economic downturn, both the U.S. and Korea markets will see a drop in game exporting, iResearch estimates.
In China, the enormous base and fast growing of online gamers will further boost China’s online game industry, said the report. China is currently home to 55.5 million online game players, according to the latest stats by the China Internet Network Information Center(CNNIC). In its report, iResearch found that figures for gamers under 18 and above 40 grew at their fastest rate yet last year, though it didn’t disclose specifics.
55.The second and third paragraphs show that ________.
A.The global online game market will be worth more than 136 billion yuan in 2012.
B.China’s online game market increased by 20% in 2008.
C.China’s online game market will become 60% less in 2009.
D.US, China and Korea together account for 90% of the global online game market.
56.China’s online game industry is different from that of the US and Korea because it’s ________.
A.made up of online, Web and mobile games
B.easily affected by the global economy
C.mainly based upon its home market
D.among the three largest online game markets
57.Which of the following things is mentioned as a factor in the rapid development of China’s online game industry?
A.The rapid growth of online gamers in China.
B.A drop in game imports to China.
C.The global economic downturn.
D.The development of technology in China.
58.According to the last paragraph, which of the following is TRUE?
A.CNNC and iResearch worked together on the report.
B.Gamers under 18 were one of the age groups which grew the fastest last year.
C.At present there are 55.5 million online game providers in China.
D.The statements of CNNC and iResearch are contradictory.
高三英语阅读理解简单题查看答案及解析