It's almost common for a video game nowadays to have multiple endings ________ the players' choices during gameplay.
A.depends on B.depending on
C.depended on D.to depend on
高三英语单项填空中等难度题
It's almost common for a video game nowadays to have multiple endings ________ the players' choices during gameplay.
A.depends on B.depending on
C.depended on D.to depend on
高三英语单项填空中等难度题查看答案及解析
Scott Langteau has this message for kids:spend less time playing video games.
It’s a message that many a mom and dad have tried to impress upon many a youngster (and some notsoyoungsters) who spend perhaps a bit too much time with game controllers in hand.
But the 40yearold Langteau isn’t a parent.He’s a veteran (老手) of the video game industry—one who played producer on three “Medal of Honor” games and cofounded his own game development company.
Langteau has just published a children’s books called Sofa Boy,which tells the story of a kid who spends too much time sitting on the couch with controller clutched in hand and the rather terrible consequences that follow.
It’s a fairy tale plucked straight from Langteau’s own experiences as a lad with a fondness for video games and his own bouts with a bit of game addiction.But first,Langteau would like to make one thing clear,“I’m not saying that you shouldn’t play video games.I think video games are great.I think they do great things for kids.”Instead,Langteau says his book is all about a little something called moderation (克制).
“It’s about being well rounded,” he says.“Just like with anything else,we all need to make sure that there’s a variety in what we do.”
Video gamers can be rather badtempered when it comes to accepting criticism about their favorite entertainment.And understandably so.After all,most people who go around talking about the dangers of playing video games tend to be outsiders—people who don’t play video games and certainly don’t understand that they can be a valuable and healthy form of entertainment.
But Langteau and Sofa Boy seem to be in a unique position to deliver a message of gaming moderation that the young game masses might actually listen to.After all,this is a man who understands what it means to be a kid with a passion for games.His early experience has taught him a lesson.
1. Scott Langteau published Sofa Boy to________.
A.share his great skills on games
B.warn kids against game addiction
C.tell about his fairy tale as a kid
D.deliver a message for video games
2. Which of the following is TRUE about Sofa Boy?
A.The book implies the writer’s own story.
B.The book describes a veteran of games.
C.The boy in the book wins a medal in games.
D.The boy in the book is not a video game addict.
3. We can learn from the passage that________.
A.Langteau advises the young to play games within limits
B.Langteau advises the young not to play games
C.playing video games ruins the future of kids
D.playing video games doesn’t benefit kids
4.By saying “It’s about being well rounded,...” (in Para.6),Langteau means________.
A.games do great good to kids
B.gamers are usually fat and round
C.games should be viewed from all sides
D.gamers are to blame for their behaviors
高三英语阅读理解中等难度题查看答案及解析
Scott Langteau has this message for kids:Spend less time playing video games.
It's a message that many a mom and dad has tried to impress upon many a youngster(and some notsoyoungsters)who spends perhaps a bit too much time with game controllers in hand.
But the 40yearold Langteau isn't a parent.He's experienced at video games-one who played producer on three “Medal of Honor” games and cofounded his own game development company.
Langteau has just published a children's book called“Sofa Boy”,which tells the story of a kid who spends too much time sitting on the couch with controllers held in hand and the rather dire consequences that follow.
It's a fairy tale picked straight from Langteau's own experiences as a lad with a fondness for video games and his painful struggle against game addiction.But first,Langteau would like make one thing clear:I'm not saying that you shouldn't play video games.I think video games are great.I think they do great things for kids.Instead,Langteau says his book is all about a little something called“moderation(克制)”.
“It's about being well rounded,”he says.“Just like with anything else,we all need to make sure that there's a variety in what we do.”
Video gamers can be rather badtempered when it comes to accepting criticism about their favorite entertainment.And understandably so.After all,most people who go around talking about the dangers of playing video games tend to be outsiders-people who don't play video games and certainly don't understand that they can be a valuable and healthy form of entertainment.
But Langteau and“Sofa Boy”seem to be in a unique position to deliver a message of gaming moderation that the young game masses might actually listen to.After all,this is a man who understands what it means to be a kid with a passion for games.His early experience has taught him a lesson.
1.Scott Langteau published “Sofa Boy” to ________.
A.share his great skills on games
B.warn kids against game addiction
C.tell about his fairy tale as a kid
D.deliver a message for games
2.Which of the following is TRUE of the book“Sofa Boy”?
A.The book tells of the writer's own story.
B.The book describes an experienced gamer.
C.The boy in the book wins a medal for games.
D.The boy in the book is not an addict on games.
3..We can learn from the passage that ________.
A.Langteau advises the young to play games within limits
B.Langteau advises the young not to play games
C.playing video games ruins the future of kids
D.playing video games is of no benefit to kids
4..By saying “It's about being well rounded” Langteau thinks ________.
A.games do great things for kids
B.gamers are usually fat and round
C.games should be viewed from all sides
D.gamers are to blame for their behaviors
高三英语单项填空中等难度题查看答案及解析
Scott Langteau has this message for kids: Spend less time playing video games.
It’s a message that many a mom and dad have tried to impress upon many a youngster (and some not-so-youngsters) who spend perhaps a bit too much time with game controllers in hand.
But the 40-year-old Langteau isn’t a parent. He’s experienced at video games — one who played producer on three “Medal of Honor” games and co-founded his own game development company.
Langteau has just published a children’s book called “Sofa Boy,” which tells the story of a kid who spends too much time sitting on the couch with controller held in hand and the rather terrible consequences that follow.
It’s a fairy tale plucked straight from Langteau's own experiences as a lad with a fondness for video games and his own bouts with a bit of game addiction. But first, Langteau would like to make one thing clear: “I’m not saying that you shouldn’t play video games. I think video games are great, I think they do great things for kids. Instead, Langteau says his book is all about a little something called “moderation.(克制)”
“It’s about being well rounded,” he says. “Just like with anything else, we all need to make sure that there’s a variety in what we do.”
Video gamers can be rather bad-tempered when it comes to accepting criticism about their favorite entertainment. And understandably so. After all, most people who go around talking about the dangers of playing video games tend to be outsiders — people who don’t play video games and certainly don’t understand that they can be a valuable and healthy form of entertainment.
But Langteau and “Sofa Boy” seem to be in a unique position to deliver a message of gaming moderation that the young game-savvy masses might actually listen to. After all, this is a
man who understands what it means to be a kid with a passion for games. His early experience has taught him a lesson.
1.Scott Langteau published “Sofa Boy” to________.
A. share his great skills on games B. warn kids against game addiction
C. tell about his fairy tale as a kid D. deliver a message for games
2.We can learn from the passage that________.
A. Langteau advises the young to play games within limits
B. Langteau advises the young not to play games
C. playing video games ruins the future of kids
D. playing video games is of no benefit to kids
3.By saying “It’s about being well rounded” Langteau thinks________.
A. games do great things for kids B. gamers are usually fat and round
C. games should be viewed from all sides D. gamers are to blame for their behaviors
4.What topic will be discussed in the following paragraph?
A. His idea to create “Sofa Boy”.
B. His great achievement in games as a kid.
C. His hard times to set up his game company.
D. His enthusiasm for games when he was a small boy.
高三英语阅读理解中等难度题查看答案及解析
By now it's almost common knowledge that spending time in nature is good for you. Areas with more trees tend to be less polluted, so spending time there allows you to breathe easier. Spending time outdoors has been linked with reduced blood pressure and stress and seems to motivate people to exercise more.
“So it'll come as surprise that there's research showing that spending time in nature is good. There are dozens of papers showing that,” University of Exeter Medical School researcher Mathew P.White said.“We get this idea-patients are coning to us and they are asking, ‘Doctor, how long should I spend? ’And the doctor is saying,‘I don't really know.’”
So White and his team decided to find out by using data collected from nearly 20,000 people in England through the Monitor of Engagement with the Natural Environment Survey. And their answer? Two hours a week. People who spent at least that much time in nature either all at once or totaled over several shorter visits were more likely to report good heath and psychological well-being than those with no nature exposure.
Remarkably, the two-hour standard applied to men and women, to older and younger folks, to people from different ethnic backgrounds, occupational groups, socioeconomic levels, and so on. Even people with long-term illnesses or disabilities benefited from time spent in nature- as long as it was at least 120 minutes per week.
While the findings are based on a vast number of people, White cautions that it's rally just a correlation. Nobody knows why of how nature has this benefit, or even if the findings will stand up to more strict investigation.
“I want to be rally clear about this. This is in very early stages.We're not saying everybody has to do 120. This is really to start the conversation, saying, what would a threshold look like? What research do we need to take this to the next step before doctors can have the true confidence to work with their patients? But it's certainly a starting point.”
1.What does White want to figure out in the survey?
A.The benefits of being outside.
B.How long we should stay in nature.
C.The significance of outdoor activities.
D.Whether the British spend enough time in nature
2.What can we learn from the last two paragraphs?
A.The two-hour standard applies to everyone.
B.The reason why nature is beneficial is clear.
C.Further study is needed to confirm White's result.
D.The findings of White's survey have bee widely used.
3.What does underlined word“threshold”in the last paragraph mean?
A.Strict investigation. B.Following step.
C.Healthy lifestyle. D.Staring point.
4.What can be the best title for this text?
A.Nature and Health B.Two-hour Staying in Nature
C.Tips to Improve Health D.The Starting Point
高三英语阅读理解简单题查看答案及解析
By now it’s almost common knowledge that spending time in nature is good for you. Areas with more trees tend to be less polluted, so spending time there allows you to breathe easier. Spending time outdoors has been linked with reduced blood pressure and stress, and seems to motivate people to exercise more. So it’ll come as no surprise that there's research showing that spending time in nature is good, which has been known for thousands of years. There’s dozens of papers showing that.
University of Exeter Medical School researcher Mathew P. White said “We get this idea, patients are coming to us and they’re saying, ‘doctor, how long should I spend?’and the doctor is saying, I don’t really know.” So White and his team decided to find out by using data collected from nearly 20,000 people in England through the Monitor of Engagement with the Natural Environment Survey. And their answer? Two hours a week. People who spent at least that much time-either all at once or totaled over several shorter visits-were more likely to report good health and psychological well-being than those with no nature exposure. Remarkably, the researchers found that less than two hours offered no significant benefits.
So what’s so special about two hours? “ I have absolutely no idea. Really. We didn’t have an apriori(由因及果的)guess at what this would be. It emerged. And I’d be lying if I said we predicted this. I don’t know.” Even more noteworthy, the two-hour benchmark(基准)applied to men and women, to older and younger folks, to people from different ethnic backgrounds, occupational groups, socioeconomic levels and so on. Even people with long-term illnesses or disabilities benefited from time spent in nature—as long as it was at least 120 minutes per week.
While the findings are based on a tremendous number of people, nobody knows why or how nature has this benefit. “I want to be really clear about this. This is very early stages. We’re not saying everybody has to do 120. What research do we need to take this to the next step before doctors can have the true confidence to work with their patients? But it’ s certainly a starting point,” White said.
1.What is the first paragraph mainly about?
A.The benefits of spending time in nature.
B.The research of spending time in nature.
C.The characteristics of spending time in nature.
D.The common knowledge of spending time in nature.
2.What can we infer about the result of White and his team’s survey?
A.The time spent in nature should be 2 hours a week all at once.
B.2 hours a week at least in nature is beneficial to whomever you are.
C.The time spent in nature should be 2 hours a week, no more, no less.
D.2 hours a week in nature is too long for people with long-term illnesses.
3.What does White expect of the findings?
A.They will be in early stage.
B.They will be based on many people.
C.They will help all people go out in nature.
D.They will be improved and further research will be done.
4.Where is this text most likely from?
A.A diary B.A guidebook
C.A magazine D.A novel
高三英语阅读理解中等难度题查看答案及解析
I’m into the video game, it’s hard to think of anything else. All my focus is on finishing the story line.
A.Unless B.Once C.Whether D.Although
高三英语单项填空简单题查看答案及解析
At least 12 other murders since 1997 have been linked to an addiction to violent video games. This year, the parents of a 14-year-old murder victim in the UK blamed the killer’s addiction to the game Manhunt, causing a government review of legislation(立法)to protect children.
But is there any scientific evidence that mere games can make children and young adults more aggressive, or possibly have the desire to murder? There is no doubt children are being exposed to more games violence than ever: around a quarter of all games released in the US contain some violence. And the violence is becoming more obvious as increases in computing power make the games look ever more realistic.
Psychologists think there may be many reasons why violent games are more harmful to children than violent movies. Firstly, players are actively involved in violence, and may begin to use weapons as second nature. Secondly, violent games provide repetitive aggressive experiences that are rewarded by more killing.
Many studies have shown that people who play violent games regularly are more likely to show high levels of aggression. For instance, in 2000, Craig Anderson of Iowa State University in Ames and his colleague Karen Dill found that people who played violent games were more likely to admit to aggressive behaviour, including attacks or robberies.
Earlier this year, Krahe and her colleague Ingrid Miller reported a study of 13 to 14-year-old children. More than half had played games recommended only for over-18s. The more violent the games they played, the more they considered physical aggression to be acceptable. Other authors in the same edition report that children who play violent games more likely to argue with teachers and fight with others.
Experimental studies have also pointed out a possible link. In one, Anderson and Dill asked a group of students to play a violent game, Wolfenstein 3D, while another group played the non-violent Myst. Those who played the violent game were faster to react to aggressive words flashed on screen and appeared more aggressive.
The issue is controversial, however. Jeffrey Goldstein, a psychologist at the University of Utrecht in the Netherlands and a consultant to some video games publishers, agrees that there is good evidence that children, who are exposed to violent media, including video games, are more aggressive. But he warns it might not be a simple case of cause and effect: aggressive kids might be most attracted to violent games.
1.What will be probably discussed in the paragraph following the passage?
A. Further research on the harm of violent games.
B. The results of more experimental studies.
C. Ways to protect children from violent games.
D. Further research on the advantage of violent games.
2.Violent games are more harmful to children than violent movies because ________.
A. violent movies are not so attractive to children
B. the viewers can’t take part in violent movies
C. violent movies are not popular with children
D. children can win awards in violent games
3.What can be inferred from the passage?
A. There are at least 12 murders in 1997 linking with violent games.
B. Children who play computer games often quarrel with their teachers and parents.
C. The more violent games kids play, the more aggressive behaviors they are involved in.
D. The number of violence is increasing as a result of violent video games.
4.What would be the best title for the passage?
A. Games and Murder B. Should Computer Games Become Lifelike?
C. How to Play Violent Games D. Violent Games or Non-violent Games?
高三英语阅读理解中等难度题查看答案及解析
For a sight of an evolving technology that promises to shake video gaming to its foundation, check out “Throw Trucks With Your Mind”.
Unlike most video games, it doesn't rely solely on a mouse. Instead, its players also put on a headset that enables them to throw trucks or other virtual objects simply by thinking.
And that's just for starters. Advocates of so-called neurogaming(交感神经游戏)say the concept in a few years will combine a wide variety of physiological factors, from a player's heart rate and hand gestures to pupil dilation(瞳孔扩张) and emotions. Moreover, they imagine many such games being developed to improve the health, brainpower and skills of those playing them.
The electroencephalography(脑电波仪), or EEG, headset used to throw trucks and other objects onto enemies was made by San Jose, California.-based NeuroSky. It measures separate brainwave frequencies that reflect how focused the player is and how calm they are, according to Lat Ware of Emeryville, California., who developed the game. The game, which can be purchased at www.throwtrucks.com, costs $25, or $99 with the headset.
Ware, 29, said it's possible to move a pear or other small virtual object if the player is calm, but not focused, or vice versa. But he said both mental states are essential to flatten an enemy with a huge truck, which takes considerable concentration.
Although only a few neurogames have been introduced so far and their action tends to be fairly limited, the games are expected to become far more challenging - and multipurpose - as the software and related technology improves.
One concept being explored is to develop games that adjust their action according to the player's changing emotions. These are measured by such factors as their facial expressions, eye movement and skin-conductance(皮肤导电) levels. Another approach is to make games that influence how the player thinks and feels.
Consider Los Angeles-based Melon, which, like "Throw Trucks With Your Mind," was recently launched via the online fundraising site Kickstarter. Melon officials say their first game-- which challenges players to fold origami(折纸) with their mind, using NeuroSky's EEG headset -- helps people "learn how to focus, relax and meditate better."
1.According to this article, what is the purpose of developing the new kind of games?
2.The function of brainwave frequencies measured by EEG made by San Jose is to _________.
3.According to Ware, if you want to throw something such as a truck, you must be __________.
4.What is the new idea being studied to develop more challenging and multipurpose games?
(Note: Answer the questions or complete the statements in NO MORE THAN ELEVEN WORDS)
高三英语其他题中等难度题查看答案及解析
As a programmer, he always holds a strong desire for his video games to ________ to make himself gain a firm foothold in the big city.
A. turn up B. break out
C. catch on D. show off
高三英语单项填空中等难度题查看答案及解析