Films and computer games
In just a few decades the gaming industry has become much bigger than the film business. What is called “interactive entertainment” makes more money than Hollywood cinema. Is there any way of making films more appealing to people who like to play computer games?
Making a film out of a best-selling computer game can guarantee a large audience. 1. Nowadays films are made with similar ones. They have attractive action scenes relying on fantasy effects as well. Gaming markets consist of science-fiction games, and film-makers have also set films in science-fiction worlds. 2. Any attempt to borrow more than the setting from a game is certain to fail.
Why do gamers feel disappointed by films based on their favorite games? One of the reasons is technical. Now everything can be computer-produced. 3. However, filming a scene from 20 different cameras would cost a fortune, so it simply isn’t done in the film version—leaving the gamers feeling that the film didn’t look as real as the computer game.
4. In a film the director doesn’t show you some things to keep you have the feeling of excitement or anxiety. For example, you wouldn’t be interested in watching the film if you knew the identity of the murderer. But this is not true for computer games. When you play a game, you have to do certain tasks to continue to the new level. 5. You are always in control as a player, while in the cinema you never control the action. You just sit and watch.
There can be some interaction between films and computer games on different levels. For all the similarities between technologies and special effects, we shouldn’t forget that a story and a game are fundamentally different.
A. Cameras matter in another sense, too.
B. The success of a game usually lies in the use of special effects.
C. You can’t influence what happens at all in the computer games.
D. Computer games may show the action from a number of views easily.
E. The game has a good chance of being as successful as the film on which it is based.
F. You must be able to have access to all the information in order to decide what to do next.
G. However, the difficulty for film producers appears to be knowing where and when to stop.
高三英语七选五中等难度题
Films and computer games
In just a few decades the gaming industry has become much bigger than the film business. What is called “interactive entertainment” makes more money than Hollywood cinema. Is there any way of making films more appealing to people who like to play computer games?
Making a film out of a best-selling computer game can guarantee a large audience. 1. Nowadays films are made with similar ones. They have attractive action scenes relying on fantasy effects as well. Gaming markets consist of science-fiction games, and film-makers have also set films in science-fiction worlds. 2. Any attempt to borrow more than the setting from a game is certain to fail.
Why do gamers feel disappointed by films based on their favorite games? One of the reasons is technical. Now everything can be computer-produced. 3. However, filming a scene from 20 different cameras would cost a fortune, so it simply isn’t done in the film version—leaving the gamers feeling that the film didn’t look as real as the computer game.
4. In a film the director doesn’t show you some things to keep you have the feeling of excitement or anxiety. For example, you wouldn’t be interested in watching the film if you knew the identity of the murderer. But this is not true for computer games. When you play a game, you have to do certain tasks to continue to the new level. 5. You are always in control as a player, while in the cinema you never control the action. You just sit and watch.
There can be some interaction between films and computer games on different levels. For all the similarities between technologies and special effects, we shouldn’t forget that a story and a game are fundamentally different.
A. Cameras matter in another sense, too.
B. The success of a game usually lies in the use of special effects.
C. You can’t influence what happens at all in the computer games.
D. Computer games may show the action from a number of views easily.
E. The game has a good chance of being as successful as the film on which it is based.
F. You must be able to have access to all the information in order to decide what to do next.
G. However, the difficulty for film producers appears to be knowing where and when to stop.
高三英语七选五中等难度题查看答案及解析
Over the past few decades, more and more countries have opened up the markets, increasingly transforming the world economy into one free-flowing global market. The question is:Is economic globalization 50 for all?
According to the World Bank, one of its chief supporters, economic globalization has helped reduce 51 in a large number of developing countries. It quotes one study that shows increased wealth 52 to improved education and longer life in twenty-four developing countries as a result of integration (融合) of local economies into the world economy. Home to some three billion people, these twenty-four countries have seen incomes 53 at an average rate of five percent—compared to two percent in developed countries.
Those who 54 globalization claim that economies in developing countries will benefit from new opportunities for small and home-based businesses. 55, small farmers in Brazil who produce nuts that would originally have sold only in 56 open-air markets can now promote their goods worldwide by the Internet.
Critics take a different view, believing that economic globalization is actually 57 the gap between the rich and poor. A study carried out by the U.N.-sponsored World Commission on the Social Dimension of Globalization shows that only a few developing countries have actually 58 from integration into the world economy and that the poor, the uneducated, unskilled workers, and native peoples have been left behind. 59, they maintain that globalization may eventually threaten emerging businesses. For example, Indian craftsmen who currently seem to benefit from globalization because they are able to 60 their products may soon face fierce competition that could put them out of 61. When large-scale manufacturers start to produce the same goods, or when superstores like Wal-Mart move in, these small businesses will not be able to 62 and will be crowded out.
One thing is certain about globalization—there is no 63. Advances in technology combined with more open policies have already created an interconnected world. The 64 now is finding a way to create a kind of globalization that works for the benefit of all. (347 words)
1. A.possible B.smooth C.good D.easy
2. A.crime B.poverty C.conflict D.population
3. A.contributing B.responding C.turning D.owing
4. A.remain B.drop C.shift D.increase
5. A.doubt B.define C.advocate D.ignore
6. A.In addition B.For instance C.In other words D.All in all
7. A.mature B.new C.local D.foreign
8. A.finding B.exploring C.bridging D.widening
9. A.suffered B.profited C.learned D.withdrawn
10. A.Furthermore B.Therefore C.However D.Otherwise
11. A.consume B.deliver C.export D.advertise
12. A.trouble B.business C.power D.mind
13. A.keep up B.come in C.go around D.help out
14. A.taking off B.getting along C.holding out D.turning back
15. A.agreement B.prediction C.outcome D.challenge
高三英语完型填空中等难度题查看答案及解析
The four best films in China in the first quarter of 2018
Quite a few films both at home and abroad have brought a wave of heated discussions on the Internet in the first three months of 2018.
If you’re looking for some good films to see, here are some recommendations. While the subjects of these films are different,they all have fascinating storylines, a star-studded cast and thought-provoking themes. Let’s take a look at them.
Wonder
Country: United States
Release Date: Jan 19, 2018
Genre: drama
Starring: Julia Roberts, Owen Wilson, and Jacob Tremblay
Director: Stephen Chbosky
Recommendation Index: ★★★★★
On the theme of “We all are different and want to be treated with kindness,” the film earns its tugs at the heartstrings. The movie was praised by audiences for hitting the soft spot as a heartwarming story that manages to avoid turning too sentimental.
Forever Young
Country: China
Release Date: Jan 12, 2018
Genre: drama
Starring: Zhang Ziyi, Huang Xiaoming, Wang Leehom
Director: Li Fangfang
Recommendation Index: ★★★★
The film, once planned as a tribute to mark the centenary celebrations of Tsinghua University in 2011, weaves four stories set in different eras to look at the history of the college.
Secret Superstar
Country: India
Release Date: Feb 16, 2018
Genre: musical drama
Starring: Zaira Wasim, Aamir Khan
Director: Advait Chandan
Recommendation Index: ★★★★
The film deals with social issues including feminism, gender equality and domestic violence. From Dangal to Secret Superstar to the latest comedy-drama film Bajrangi Bhaijaan, Indian films have developed a solid fan base in China.
The Ex-File: The Return of the Exes
Country: China
Release Date: Dec 29, 2017
Genre: romantic comedy
Starring: Han Geng, Zheng Kai
Director: Tian Yusheng
Recommendation Index: ★★★
The Ex-File: The Return of the Exes, the finale of the hit romance franchise produced by Huayi Brothers and New Saint Film Studio, revolves around bittersweet stories of two young businessmen who break up with their girlfriends. It is the first movie in 2018 that has achieved huge success at the box office.
1.What do the four films have in common?
A. They are love stories.
B. They are released in 2018.
C. They make people think deeply.
D. They are comedies.
2.Which of the four films gains the highest rating score?
A. Wonder.
B. The Ex-Files: The Return of the Exes.
C. Secret Superstar.
D. Forever Young.
3.The film dealing with gender equality is .
A. starred by Julia Roberts, Owen Wilson and Jacob Tremblay
B. a romantic comedy
C. the most successful at box offices
D. produced by India
高三英语阅读理解中等难度题查看答案及解析
Trade, industrialization and especially globalization in the past few decades many languages to disappear.
A.had caused B.caused C.have caused D.causes
高三英语单项填空中等难度题查看答案及解析
Up until a few decades ago, our expectation of the future were largely positive. Science and technology would cure all the ills of humanity, leading to lives of satisfaction and opportunity for all.
Now the utopia (乌托邦) has grown unfashionable, as we have gained deeper appreciation of the range of threats facing us, from natural disasters to deadly flu to climate change. You might even be tempted to assume that human beings have little future to look forward to.
But such negative attitude doesn’t make sense. The fossil record shows that many species have existed for millions of years- so why shouldn’t we? Take broader look at our species’ place in the universe, and it becomes clear that we have an excellent chance of surviving for tens, if not hundreds, of thousands of years.
So what does our deep future hold? Perhaps it may be easier to think about the question in long time periods than about the more immediate future. The potential evolution of today’s technology, and its social consequences, is astonishingly complicated, and it’s’ perhaps best left to science fiction writers and futurologists (未来学家) to explore the many possibilities we can merely imagine. That’s one reason why we have launched Arc, a new publication dedicated to the near future.
But take a longer view and there is a surprising amount that we can say with considerable assurance. As so often, the past holds the key to the future: we have now identified enough of the long-term patterns shaping the history of the planet, and our species, to make evidence-based forecasts about the situations in which our future generations will find themselves.
This makes the negative predictions of our future seem more likely to be temporary and unreliable. To be sure, the future is not all rosy. But we are now knowledgeable enough to reduce many of the risks that threatened the existence of earlier humans, and to prevent the lot of those to come.
1.What used to inspire our expectation of the future?
A.Our desire for lives of satisfaction.
B.Our faith in science and technology.
C.Our awareness of potential risks.
D.Our belief in equal opportunity.
2.Which of the following is true according to Paragraph 4?
A.Are limits the range of futurological studies.
B.Technology offers solutions to social problem.
C.The interest in science fiction is on the rise.
D.Our near future is comparatively hard to predict.
高三英语阅读理解中等难度题查看答案及解析
A large number of excellent films ______ all over the world over the past decades.
A.have produced B.have been produced
C.were produced D.produced
高三英语单项填空中等难度题查看答案及解析
After entering high school, he felt regretful for the time he had wasted playing computer games and studied hard to ________ it.
A.sum up B.take up C.make up D.hold up
高三英语单项填空简单题查看答案及解析
Since the invention of Guitar Hero and similar computer games, it is no longer necessary to imagine what it would be like to play along with the Beatles—you can come together with them in the virtual world.
Bill Wyman, former bass player(贝斯手) in the Rolling Stones, has pointed out that music video games discourage kids from learning to play real instruments. My own opinion suggest quite opposite.
Last year, I bought Guitar Hero Ⅲ for our 14-year-old son, Jack. Jack quickly mastered the process and entered an intense period of playing the game.
A few months later, while I was away on tour, a couple of his friends came around with a real electric guitar. Playing Guitar Hero had taught them how to play along the track. Now they wanted to see if they could apply that to the real thing. Jack’s friends taught him how to play along to his favorite songs using just his index finger (食指)on the bass string. He got it right away.
Guitar Hero had helped him over the first difficulty for guitar players—how to strum(拨弄) the strings with one hand while making chord(和弦) shapes with the other. He never plays Guitar Hero now, preferring to rock out in the garage with his mates.
Despite my attempts at getting him to learn an instrument, it was Guitar Hero that taught him the basics of playing and built up his confidence to the extent that he was able to make a recognizable sound the first time he played it.
So let’s not complain about a game that encourages kids to become music fans and, in our son’s case, gives them the basic skills needed to learn how to play guitar.
1.What’s Bill Wyman’s attitude towards music video games?
A. Curious B. Approving. C. Negative. D. Unconcerned.
2.Which statement is TRUE about Jack’s first playing with a real electric guitar?
A. He did it successfully.
B. He taught his friends how to play.
C. He didn’t know how to play along to a song.
D. He didn’t know how to strum the instruments.
3.What can we infer from Jack’s case?
A. Parents should encourage their kids.
B. Computer games are harmful to kids.
C. Kids should learn an instrument.
D. Guitar Hero is a useful game.
4.What’s the best title for the text?
A. A new computer game
B. The story of a guitarist
C. In defense of Guitar Hero
D. The best way to play guitar
高三英语阅读理解中等难度题查看答案及解析
Computers have beaten human world champions at chess and, earlier this year, the board game Go. So far, though, they have struggled at the card table. So we challenged one AI to a game.
Why is poker(扑克)so difficult? Chess and Go are “information complete” games where all players can see all the relevant information. In poker, other players’ cards are hidden, making it an “information incomplete” game. Players have to guess opponents’ hands from their actions----tricky for computers. Poker has become a new benchmark for AI research. Solving poker could lead to many breakthroughs, from cyber security to driverless cars.
Scientists believe it is only a matter of time before AI once again vanquishes humans, hence our human-machine match comes up in a game of Texas Hold’s Em Limit Poker. The AI was developed by Johannes Heinrich, researcher studying machine learning at UCL. It combines two techniques: neural(神经的)networks and reinforcement learning(强化学习).
Neural networks, to some degree, copy the structure of human brains: their processors are highly interconnected and work at the same time to solve problems. They are good at spotting patterns in huge amounts of data. Reinforcement learning is when a machine, given a task, carries it out, learning from mistakes it makes. In this case, it means playing poker against itself billions of times to get better.
Mr Heinrich told Sky News: “Today we are presenting a new procedure that has learned in a different way, more similar to how humans learn. In particular, it is able to learn abstract patterns, represented by its neural network, which allow it to deal with new and unseen situations.”
After two hours of quite defensive play, from the computer at least, we called it a draw.
1.Why can’t the computer beat humans at the poker game?
A.Because humans are cleverer than the computer
B.Because humans practice playing the poker game every day
C.Because the computer can’t know the other players’ cards completely
D.Because the computer can’t learn the regular rules of the poker game
2.What does the underlined word “vanquishes” in Paragraph 3 mean?
A.Leaves B.Defeats C.Cheats D.Serves
3.What do we know about the reinforcement learning of AI?
A.It solves problems correctly every time
B.It is the same as the learning of humans
C.It learns from the mistakes appearing in a task
D.It is more developed than the studying ways of humans
4.What can be inferred from the text?
A.The new procedure of AI has some features of humans
B.Computers are stronger than humans in every aspect
C.Humans will beat computers at playing poker forever
D.Scientists feel unhappy about the result of the poker game
高三英语阅读理解中等难度题查看答案及解析
Computers have beaten human world champions at chess and, earlier this year, the board game Go. So far, though, they have struggled at the card table. So we challenged one AI to a game.
Why is poker(扑克) so difficult? Chess and Go are “information complete” games where all players can see all the relevant information. In poker, other players’ cards are hidden, making it an “information incomplete” game. Players have to guess opponents’ hands from their actions—tricky for computers. Poker has become a new benchmark for AI research. Solving poker could lead to many breakthroughs, from cyber security to driverless cars.
Scientists believe it is only a matter of time before AI once again vanquishes humans, hence our human-machine match comes up in a game of Texas Hold’s Em Limit Poker. The AI was developed by Johannes Heinrich, researcher studying machine learning at UCL. It combines two techniques: neural(神经的) networks and reinforcement learning(强化学习).
Neural networks, to some degree, copy the structure of human brains: their processors are highly interconnected and work at the same time to solve problems. They are good at spotting patterns in huge amounts of data. Reinforcement learning is when a machine, given a task, carries it out, learning from mistakes it makes. In this case, it means playing poker against itself billions of times to get better.
Mr Heinrich told Sky News: “Today we are presenting a new procedure that has learned in a different way, more similar to how humans learn. In particular, it is able to learn abstract patterns, represented by its neural network, which allow it to deal with new and unseen situations.”
After two hours of quite defensive play, from the computer at least, we called it a draw.
1.Why can’t the computer beat humans at the poker game?
A. Because humans are cleverer than the computer.
B. Because humans practice playing the poker game every day.
C. Because the computer can’t learn the regular rules of the poker game.
D. Because the computer can’t know the other players’ cards completely.
2.What does the underlined word “vanquishes” in Paragraph 3 mean?
A. Leaves. B. Defeats. C. Cheats. D. Serves.
3.What do we know about the reinforcement learning of AI?
A. It solves problems correctly every time.
B. It is the same as the learning of humans.
C. It learns from the mistakes appearing in a task.
D. It is more developed than the studying ways of humans.
4.What can be inferred from the text?
A. The new procedure of AI has some features of humans.
B. Computers are stronger than humans in every aspect.
C. Humans will beat computers at playing poker forever.
D. Scientists feel unhappy about the result of the poker game.
高三英语阅读理解中等难度题查看答案及解析