Almost 90% of the most popular video games contain violence, and much of ________ is extremely violent.
A. which B. it C. them D. those
高三英语单项填空中等难度题
Almost 90% of the most popular video games contain violence, and much of ________ is extremely violent.
A. which B. it C. them D. those
高三英语单项填空中等难度题查看答案及解析
Almost 90% of the most popular video games contain violence, and ________ of it is extremely violent.
A.nothing B.much
C.none D.many
高三英语单项填空中等难度题查看答案及解析
Do some kinds of video games cause violence? Scientific studies do not suggest a link. But the idea that there is a link between violent video games and violent acts reappeared following the mass shooting in El Paso, Texas, last weekend. An online statement thought to be written by the El Paso gunman mentioned the video game “Call of Duty”.
On Monday, President Donald Trump said that “terrifying video games” contribute to a “glorification of violence”. American politicians have long made similar statements. Benjamin Burroughs is a professor of media at the University of Las Vegas. He said that there is no linkage to gun violence, when mentioning video games. Burroughs pointed out that some studies show a short-term increase in aggressive thoughts and feelings after playing video games, but nothing that rises to the level of violence. “Plenty of gamers get upset when they lose or feel the game was ‘cheating’, but it doesn’t lead to violent outputs,” Burroughs stressed.
In 2006, a small study by researchers at Indiana University found that teenagers who played violent video games showed higher levels of emotional arousal(激发)—strong emotions like anger or fear. The teenagers also showed less activity in the parts of the brain associated with the ability to plan,control and direct thoughts and behavior.
Patrick Markey,the psychology professor,found in his research that men who commit severe acts of violence actually play violent video games less than the average male. Another study by Markey and other researchers showed that violence tends to go down when a new violent movie or video game comes out. One possible explanation is that people are at home playing the game or in theaters watching the movie. Markey believes that video games might excite people, but they do not change who people are. “It is like going to see a sad movie,” Markey said of playing video games. “It might make you cry but it doesn’t make you clinically depressed,” he said.
1.Why is the mass shooting in EI Paso, Texas mentioned in the first paragraph?
A.To show the necessity of scientific studies.
B.To support the writer’s own viewpoint.
C.To show the seriousness of violent acts.
D.To serve as evidence for the assumption.
2.What are the similarities between Benjamin Burroughs and Patrick Markey?
A.Both are specialists in psychology in the USA.
B.Both acknowledge video game roused emotional change.
C.Both present their ideas through doing research.
D.Both worry about the potential dangers caused by video games.
3.What can be learned about the research in 2006?
A.Teenagers tested in it become more emotional.
B.Its findings set alarm for young video game players.
C.Teenagers mentioned in it mainly come from Indiana.
D.Its researchers are strongly for banning video games.
4.What is the best title for the text?
A.Violence—a by-product of video games.
B.Video games—the cause of violence or not.
C.Video games—the promoter of the mass shoot.
D.Violence—a threat for game players or not.
高三英语阅读理解中等难度题查看答案及解析
D
One of the most popular new online games is Second Life.These games are also called MMOs for short.But unlike other MMOs, Second Life is not about winning or losing.Second Life is technically a computer game.But people involved in it do not consider it a game, because the players Create everything.Second Life is more for socializing and creating communities.
Users of Second Life are called residents.To take part, they must create an electronic image of themselves.Some look like humans, while others look like animals.Inside the Second Life world, residents build homes, run business, buy and sell things, work, play, and attend school.They even have relationships and get married.
Second Life was created in 2003 by Linden Lab in San Francisco, California.Linden Lab controls the website where the ever—changing world is being created.There are now about one million people around the world who are active in Second Life.The number has grown quickly since the beginning of the year when there were about one hundred thousand users.
The average age of people involved with Second Life is about thirty.However, Linden Lab recently created Teen Second Life for young users.Second Life has its own economy and its own money called Linden dollars.Millions of dollars are made and spent each month in Second Life.Users can enter Second Life for free.But they must pay for a membership if they want to own land or buy and sell goods and services.
Lately, several major companies have become involved with Second Life.They want to be part of the growing business world that exists within the made—up reality.The car maker Toyota, music producer Sony BMG, and even Reuters news agency are among businesses now existing within Second Life.
68.The best title for the passage may be .
A.Popular Computer Games B.Users of Second Life
C.Business within Second Life D.A Million People Get a Second Life
69.According to the passage, Second Life refers to a new online game .
A.about winning or losing
B.in which players can create everything
C.mostly for children
D.designed for only one player role
70.We can see from the passage that the users of the Second Life .
A.can’t create the electronic images
B.become humans and animals
C.don’t work or play
D.can even get married
71.It can be inferred from the passage that .
A.these major companies want to become the players inside the Second Life world
B.these major companies: want to make profits from Second Life
C.we can’t believe in the made—up reality inside the Second Life world
D.these major companies show no interest in Second Life
高三英语阅读理解简单题查看答案及解析
It's almost common for a video game nowadays to have multiple endings ________ the players' choices during gameplay.
A.depends on B.depending on
C.depended on D.to depend on
高三英语单项填空中等难度题查看答案及解析
Many players like video games based on sports. The Madden series, for example, is very popular. These are named for TV football commentator John Madden, a former coach.
And players have been known to spend hours playing games developed from spy films like the James Bond movies. People who like frightening movies may also like a game series called "Resident Evil." It became popular with a storyline about a company that makes a virus. Victims infected with the virus turn into the undead and eat other people. Players say the games make them feel like they are living inside their own horror film.
Some games developed from traditional board games like backgammon or chess. Others grew from word games or from card games like solitaire and bridge. In 1889, a playing-card company opened in Japan. The company led to Nintendo.
In 1958, a scientist at the Brookhaven National Laboratory in New York State developed a game he called "Tennis for Two." William Higinbotham played it on a scientific device called an oscilloscope. The scientist did not see that such a game could become widely popular. But others did.
By the early 1970s, people were playing a video game called "Pong." Two people would sit at a game machine and control a paddle to hit an electronic ball back and forth. Soon millions of people were playing "Pong." Many other games followed.
Today, as computers keep improving, people keep designing new games. And the public keeps buying them. As games become more and more realistic, we can only imagine what the future will look like in this electronic world.
1.According to the passage, how many ways do electronic games usually develop from or base on?
A. 6. B.5. C. 4. D. 3.
2.__________ is based on frightening movies.
A. The Madden series. B. Solitaire. C. Resident Evil. D. Tennis for Two.
3.To play the video game “Pong”, you need _________ .
A. A game machine, a paddle and a partner.
B. A game machine, a paddle and an electronic ball.
C. A computer, an oscilloscope and a mouse.
D. A computer, a mouse and an electronic ball.
4.From the passage, we can infer that ________________.
A. The video games are becoming more and more popular.
B. William Higinbotham is a scientist in the Nintendo company.
C. The TV football commentator John Madden has been known to spend hours playing games based on sports.
D. The video game “Pong” was first invented in the early 1970s.
高三英语阅读理解中等难度题查看答案及解析
----Many online games are full of violence, which do harm to the development of the children.
----And that’s _______ my concern lies.
A. what B. which C. where D. that
高三英语单项填空中等难度题查看答案及解析
----Many online games are full of violence, which do harm to the development of the children.
----And that’s _______ my concern lies.
A.what B.which C.where D.that
高三英语单项填空中等难度题查看答案及解析
---- What game is popular with them?
---- The ____ most is tennis.
A.game they like it | B.game they like |
C.best game they like | D.best game they like it |
高三英语单项填空简单题查看答案及解析
------What game is popular with them?
-------- The________ most is tennis.
A. game they like it B. best game they like
C. best game they like it D. game they like
高三英语单项填空简单题查看答案及解析